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Post by missionpadres on Jul 29, 2014 18:50:03 GMT -6
Any thoughts on increasing the injury factor? I am finding that the number of injuries is very low and not very realistic. A normal number of injury occurrences would reward teams with depth and would allow owners to use their farm systems more often.
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Post by Cardinals GM (JT-Commish) on Jul 29, 2014 20:14:12 GMT -6
I may be open to this, but there are some problems. In OOTP leagues I've seen with higher injury factors, the problem is the injuries go from very low to pretty high, and not just 1-4 week injury, but a lot of 4-12 month injuries. And with the fact that players decline drastically sometimes when injured for a long time, it can kind of get bad
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Post by dbacksgm on Jul 29, 2014 20:27:08 GMT -6
think it should be made higher
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Post by tgmlcommish on Jul 30, 2014 11:28:59 GMT -6
I am strongly against that.
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Post by Deleted on Jul 30, 2014 16:57:55 GMT -6
I am strongly against as well. If the injuries work the same as they use to there was a study done that said Low was very similar to MLB if I remember correctly.
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Post by missionpadres on Jul 30, 2014 17:09:10 GMT -6
Not sure how "low" could resemble real MLB. There are currently 15 players on the DL in our whole league. I think the real San Diego Padres have had that many Tommy John injuries in the past year. alone.
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Post by astrostravis on Jul 31, 2014 10:57:41 GMT -6
Please keep in mind that all injuries were reset at the beginning of the season.
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Post by Frank-OOTP GM on Jul 31, 2014 13:18:37 GMT -6
My experience with having the injuries on the standard setting instead of low while playing offline was that is made the game a pain in the ass. It seemed that all I was doing was putting guys on and off the DL and moving them around to keep my minor league lineups full.
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